Instructional Game Design and Prototyping

Citation

Luterbach, K. (2023). Instructional Game Design and Prototyping. In E. Langran, P. Christensen & J. Sanson (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 566-568). https://www.learntechlib.org/primary/p/221910/

Abstract

Creating an instructional game poses challenges at both the design and development stages. Instructional game designers could follow a traditional instructional design process, but they would risk prolonged and expensive front-end analyses. Alternatively, a rapid prototyping process could be employed. This session will include discussion of tradeoffs associated with those instructional design methods. Knowledge of those tradeoffs enables teacher candidates and educational technology students to select instructional design methods judiciously. Regarding development, the amount of time needed to create an instructional game app depends on multiple factors, including the complexity of the media (video, images, audio) in the game and the development environment selected to produce the app. Another key factor in game development time is the deployment target, which may be a device, such as a laptop, tablet, phone, or watch. Alternatively, the deployment target may be a cross-platform technology, such as a web browser. Opting to prototype an app in JavaScript affords the developer access to free and convenient development environments, which favor rapid prototyping. This session will demonstrate two such JavaScript development environments useful for learning JavaScript and for prototyping instructional games.

Authors

  • Luterbach, Ken

Reference Type

Conference proceeding

Keywords

  • Game-based learning
  • Instructional design